![]() ![]() The core gameplay feels as interesting as the space age in Spore. I'm not saying simplicity is a bad thing but for a Sid Meier title this is more than just bland. At first I thought I was missing something but it's really that simple. He and Civilization are probably the biggest names in the genre. The core gameplay feels as interesting as the If you don't know anything about Sid Meier, look him up and what games he did. ![]() If you don't know anything about Sid Meier, look him up and what games he did. After about a day of messing about we both put Starships on our "blah" game shelf and went back to other more stimulating and gratifying games. The "improvements" for planets are ridiculously over complicated, not in a difficult way but in an annoying way, to the point where you say "heck I don't *need* it to win the game and you just ignore it. ![]() The actual space combat is trivially simple and quickly tediously repetitive. The general impression my husband and I both had when we compared notes was "meh." There's just nothing attention grabbing, or amusing, or really very entertaining. The "improvements" for planets are ridiculously over complicated, I really wanted to like this game, but I just can't. ![]() Mission-specific goals including escorting ships through treacherous space lanes, lasting a specific number of turns, or eliminating enemy fleets all together.I really wanted to like this game, but I just can't. Red vortices called Jump Gates transport you between different parts of the map (great when you're on the run from an enemy attack). This isn't a AAA-list game, though, as evidenced by its $15 price tag on both Mac and iOS, so I'll cut it some slack.īattle conditions vary from map to map: You may find yourself in a constantly-shifting asteroid field, for example. If there's a conceptual flaw to Starships its that real starships wouldn't be limited to 2D combat - a conceit used to full effect in classic PC and Mac games like Homeworld. You can add new ships or pile on additional features like shields, weapons, fighters, improved engines and more.Ĭombat with enemy fleets plays out on a hex-based playfield rendered in isometric (three-quarters) perspective. You start out with a small fleet of ships and can grow it as your Energy resource allows. The real fun of Starships is, of course, in fleet battles. It's easy enough to get the hang of within a game or two. It lacks the incredible depth and expanse of Beyond Earth and other Civ-branded games. The civilization-building end of this game is really just resource management. You can build new cities on planets to increase the output of these resources, and some planets will give you a bonus: Earth-like biomes, for example, may produce a food bonus, while arid biomes give you a metals bonus.Įach resource has to be managed carefully to cultivate the growth and health of your superpower: Food determines how many cities you can develop Science pushes your technology forward Metals are used for improvements to resource harvesting, planetary defense and quick interstellar travel Energy is necessary for the development, repair and reinforcement of your fleet. There are four resources to manage: Energy, Metals, Science and Food. With each turn you can research new technology, improve planetary resources, buy influence and adjust your diplomatic standing with other factions. ![]()
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